![octane render settings octane render settings](https://help.otoy.com/hc/article_attachments/4407222821403/1201_Live_Viewer.png)
#Octane render settings how to#
I couldn't figure out how to color the sky to be black (as I did with ease in C4D materials)Īll in all, octane seems to be slower now, and even more of a pain to work with.Openvdb blender addon The good news is that from version 2. I realllllly had to play with them to figure it out) The material layout for octane is much different (for reflectivness, glow, etc. I just learned how to use C4D materials to the point where I was grasping the understanding. I find working with the octane materials to be difficult. That (for the most part) fixed the poor quality. I created octane materials and replaced the originals.
![octane render settings octane render settings](https://us.rebusfarm.net/images/Knowledge-Base/cinema4d/octane/rebusfarm-KB-Octane-Cinema-4D-render-settings-output-826-418.png)
I added a file to the original dropbox folder called octanev2 showing the results. This is now slower than the standard C4D renderer? So Octane is now at 7 sec per frame, and when I bump it to 256 sample it's at 12 seconds a frame. Here is a link to the rendered images for examples: Thanks for any help you could toss my way :) Sorry for the long post( just wanted to include all the information I could.) I also tried Arnold but that took way to long. I'm pretty sure Octane is the way to go (especially for a one computer operation like me using Octane VR).Ĭould I get some basic advice on how to use it before I decide what path to spend my money on? For someone who builds maybe one animation a month (basic at that) I rather not spend half a work day waiting on a render (where my 2D renders only took an hour at worst).
![octane render settings octane render settings](https://static1.evermotion.org/files/tutorials_content/octane_review/settings_666.jpg)
I'm looking into Notch as my render engine as well but the cost of Octane VR to Notch are dramatically different. What is everyone's Octane settings that cuts there render times down dramatically but still gives Standard and Physical style render quality?īesides adding Octane tags, am I missing anything? My camera's and light's were tagged as well. I added octane tags to all the objects in the scene, but that didn't help :(Īlso to note: Global Illumination and Ambient Occlusion was turned off for these renders. The scene was built using 3 light sources and 2 objects (one was a box that i masked to make the logo, and one object was 3d text)įrom my understanding is there are Octane materials and objects? but the scene still looked rough!)įrom my understanding, Octane is suppose to be almost 50% faster, and by using the GPU, is suppose to look even better. Octane renderer took 4-5 seconds a frame to render and looked like crap (it's the demo, so I know there's a watermark. Standard renderer took 3-4 seconds a frame and looked pretty good. Physical renderer took 37 seconds a frame and looked the best (left settings at default/medium) My machine is a beast, and I'm sure it's my settings, but I went back to compare a few different render modes and here are my findings: Mobile Intel® PCHM 100-series chipset, HM175 NVIDIA® GeForce® GTX 1060 (6GB GDDR5 VRAM) The render time using Standard Render took about 2-3 hours.ġ6GB dual-channel onboard memory (DDR4, 2400MHz) I have a light above and slightly angled on the logo, so as the logo spins, so does the shadow. The logo rotates 360 degrees over 356 frames. I'm building a very basic 3D logo animation for a client. I'm 100% certain the issue is with my ignorance haha. So what I'm writing in about is Render times and Render Quality. I come from a 2D background, so the "Environment makes your 3D object, more than object makes the object" concept, is still something I'm wrapping my head around. I'm very new (like 2nd week in) to 3D animation.